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Greed Index
FOMO timers

Limited-time offers and FOMO

If you don't buy or play it before the timer runs out, it's gone.

Caution · Built to push spending

A countdown makes you decide now: buy, or lose the chance for good.

What it does to the fun

A clock in the corner turns a relaxed evening into a deadline. Play gets planned around when events end rather than what you feel like doing, and a missed weekend can mean a reward that's gone for good. The worry is the point: even a cosmetic hat feels urgent when it might never come back. Take the clock away and you could leave a game alone for a fortnight and lose nothing.

What you're actually buying

The right to get an item, character or reward before it disappears. What you're really buying is relief from the fear of missing out.

How it works

The deadline is the product, not the reward. Gacha banners (limited-time featured-character offers) vanish after a few days. Battle passes expire after a season, and challenges are tuned to get you logging in before expiry. Live events turn the game into a calendar. The effect is to move the decision away from 'do I want this?' towards 'can I afford to miss it?'. It is fear of missing out (FOMO) built into the game's schedule.

When it's fine

Occasional seasonal events where what you miss is small and cosmetic, and nothing you need depends on being there at a set time.

Where it came from

Time-limited banners are part of how gacha games maximise spend. Fortnite's first battle pass (December 2017) made the deadline itself the product: it ran about ten weeks, with daily and weekly challenges, and lost you what you had paid for if you didn't finish. Live-service Fortnite then turned into a calendar: the Travis Scott concert (23 to 25 April 2020) drew 27.7 million unique players across five shows.

Rules and regulation

PEGI, Europe's age-rating system, added a 'time-limited offers' descriptor in 2026 that can raise a game's age rating, and Germany's USK has listed countdown timers as a reason for 'increased purchase incentives' since 2023.

Historical prices and revenues are in US dollars at the time unless marked A$.

By the numbers

Fortnite's first battle pass (December 2017) gave about ten weeks to grind through tiers or lose what you paid for.
Epic Games
Fortnite's 'Astronomical' Travis Scott concert (23 to 25 April 2020) drew 27.7 million unique players across all five shows.
Epic Games / Wikipedia

Games that use it

EA Sports FC 26

2025 · Switch 2 · Switch · PS5 +4

HarmfulA$74.48
Addictive design

Monopoly Go!

2023 · iOS · Android

HarmfulFree
Addictive design

Genshin Impact

2020 · PS5 · PS4 · Xbox Series +3

HarmfulFree
Addictive design

Valorant

2020 · PS5 · Xbox Series · PC

CautionFree
Addictive design

Call of Duty: Warzone

2020 · Switch 2 · PS5 · PS4 +4

CautionFree
Addictive design
Strong: violence +2

Apex Legends

2019 · Switch 2 · Switch · PS5 +4

HarmfulFree
Addictive design
Strong: violence

Fortnite

2017 · Switch 2 · Switch · PS5 +5

CautionFree
Addictive design

Pokémon GO

2016 · iOS · Android

CautionFree
Addictive design

Coin Master

2016 · iOS · Android

HarmfulFree
Addictive design
Strong: sim. gambling

Rocket League

2015 · Switch · PS4 · Xbox Series +2

CautionFree
Addictive design

Marvel Snap

2022 · PC · iOS · Android

CautionFree
Addictive design

Axie Infinity

2018 · PC · Mac · iOS +2

Harmful
Addictive design

Dota 2

2013 · PC · Mac · Linux

HarmfulFree
Addictive design

Clash of Clans

2012 · iOS · Android

HarmfulFree
Addictive design

Subway Surfers

2012 · iOS · Android

HarmfulFree
Addictive design

Candy Crush Saga

2012 · PC · iOS · Android +1

CautionFree
Addictive design

FarmVille

2009 · iOS · Browser

CautionFree
Addictive design

World of Warcraft

2004 · PC · Mac

Caution
Addictive design
Strong: blood & gore

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Used to, but dropped it

Find games without limited-time offers and fomo

Related badges

Covered in Video Games & Money: Ep 28 · Battle pass, Ep 30 · Gacha, Ep 29 · Live service.