Independent games studio · NSW, Australia
Games without the crap.
We make small, sharp, honest games and strip out everything that makes modern mobile gaming feel like a job — the microtransactions, the pay-to-win, the ads, the data mining, the endless waiting timers.
What's left is the good part: buy it once, own it forever, and just play.
// no IAP · no subscriptions · no pay-to-win · no ads · no tracking
The no-crap pledge
We took out the stuff you hate.
The same tricks show up in almost every mobile game. Every one of these is a hard "no" in ours.
What we cut
What you get
The catalogue
Small games, made with care.
Different genres, one philosophy. Each is designed to be picked up, understood, and genuinely enjoyed — no wallet required.
Saltroad
A high-seas trading and adventure game of buying low, selling high, dodging pirates, and building a fortune turn by turn. Buy once, play forever.
View Saltroad Puzzle · Creator platform Out now · iOS + AndroidMatchforge
A creator-first match-3 platform. Build boards, tune the rules and physics, and share levels through a searchable community catalogue.
View Matchforge Real-time 4X · No combat In developmentStarlift
Evacuate a dying Earth. Build orbital industry, run the convoys, and reach the nearest stars before the window closes. Rescue, not conquest.
View Starlift More from the studio External ↗Pasgeti
Another YKYMF project, living over at pasgeti.com. Same studio, same no-crap standards.
Visit pasgeti.comWhy we do this
The mobile store is full of slot machines wearing game costumes.
Somewhere along the way, "free" games learned to charge you forever — in money, in attention, in data. We think a game should be a thing you buy, own, and enjoy. That's the whole idea, and it shapes every decision we make.
Need a hand?
We answer our own support.
No bot mazes. A real person from the studio reads every message.