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Greed Index

Who makes it · Developer

Psyonix

Based in San Diego, California, United States Founded 2000 Part of Epic Games

Psyonix is the studio behind Rocket League, a car-football game, and its mobile spin-off Rocket League Sideswipe. Rocket League has been free to play since 2020 and earns money from cosmetic items and a Rocket Pass bought with in-game Credits.

Track record CautionWorst badge: Penalties and ties
On the record 5dated events, each with a source
In the guide 1game it made or published

Track-record badges

What stands out, worst first

  • Loot-box action

    Loot-box enforcement

    Zanca v. Epic Games, 2021: Rocket League's paid random Crates were covered by a US class-action settlement with parent Epic, settled without admitting wrongdoing.
  • Shut down paid games

    Shut down games people paid for

    January 2023: online services for its paid 2008 game Supersonic Acrobatic Rocket-Powered Battle-Cars were switched off. Online play also ended for the paid macOS and Linux versions of Rocket League in 2020; Steam refunds were offered for those.
  • No loot boxes

    No loot boxes

    Psyonix, August 2019: said it would remove all paid, randomised Crates from Rocket League and show exact items before purchase.

Track record

What's on the record, newest first

  1. Monetisation

    Announced removal of player-to-player item trading

    Psyonix announced that player-to-player trading would be removed from Rocket League on 5 December 2023, saying it was aligning with Epic's policy that in-game items are not tradable, transferable or sellable.

    Psyonix (Rocket League news)
  2. Game preservation

    Online services for its 2008 game were switched off

    Supersonic Acrobatic Rocket-Powered Battle-Cars, Psyonix's 2008 predecessor to Rocket League, was among the older titles whose online services Epic Games switched off on 24 January 2023.

    Epic Games
  3. Court case

    Rocket League Crates included in loot box class-action settlement

    Parent company Epic Games settled a US class action (Zanca v. Epic Games, North Carolina) over paid random items, including Rocket League's 'Crates'. Rocket League accounts that had bought Crates received 1,000 Credits, and class members could claim further cash or in-game currency. Epic settled without admitting wrongdoing; the court granted final approval on 18 November 2021.

    US District Court, N.D. California filing (via Docket Alarm)
  4. Game preservation

    Ended online play for macOS and Linux versions of Rocket League

    Psyonix said it was no longer viable to support the macOS and Linux versions of Rocket League, and a final patch in March 2020 disabled their online features, including in-game purchases. Offline modes remained, Steam owners could play on Windows, and Psyonix said macOS and Linux players could request refunds through Steam.

    Psyonix (Rocket League news)
  5. Good practice

    Announced removal of paid random Crates from Rocket League

    Psyonix said it would remove all paid, randomised Crates from Rocket League later in 2019 and replace them with a system that shows the exact items before purchase.

    Push Square

Settlements are often made without an admission of wrongdoing; we say so where it matters. Follow each source for the full detail.

Games in the guide

What Psyonix made or published

Each game's money rating is its own: it comes from how that game makes money, not from the company's record.

Last checked 1 November 2026. Sources: pushsquare.com, www.rocketleague.com, www.gamingonlinux.com, www.docketalarm.com, www.epicgames.com, www.gamingonlinux.com, www.rocketleague.com, videogameschronicle.com, en.wikipedia.org. Spotted something wrong or missing? Send a correction.