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Price of Play · an independent game guide

What does this game really cost?

Reviews and age ratings tell you what's in a game. We also tell you how it makes its money — whether you pay once and you're done, or it's built to keep you paying. Look up a game before it moves into your house.

In the guide

All 56 games

Why this exists

A game's price tag tells you how it treats you

For most of their history, games charged you the way most things do: you paid, and you got the game. Coin-op machines charged per go, cartridges and discs charged once, and later expansions and subscriptions were priced up front. You could see the deal.

Then, around 2009, mobile app stores let free games sell things inside themselves. A new model took over: give the game away, then manufacture a problem — waiting, weakness, scarcity, a lucky draw — and sell the cure. Those games are tuned around the small share of players who spend the most, and the design choices that get them to spend are rarely mentioned in a review.

A full-price game that ships complete isn't expensive for no reason: it's the whole deal, priced up front. A free game isn't free for no reason either. Price of Play puts the business model next to the reviews so you can see both.

Watch the Video Games & Money series for the full history, from 1950s mainframes to play-to-earn.