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Pick a shape in the palette, or drag one onto the pane. Drag the background to move the view, scroll to zoom.
The lamp settings are not valid yet, so there is no pane to decorate. Fix them in the lamp panel.
Hover the pane for coordinates
Exported pane Other panes Lid / base Glass
WebGL is not available in this browser, so the 3D view is off.
The numbers, outline and STL export below still work.

Lanternpane generator

Lamp

Widths are measured flat-to-flat on the outer surface of the panes.

Pane

Top / bottom cut

Horizontal — rims are level, so the lamp stands flat. Top and bottom edges carry a bevel equal to the tilt.

Square — top and bottom edges are cut square to the pane, no bevel; the rims lean with the taper.

Width of the frame ring around the window, measured on the outer face.

Leaves a glue gap: each side miter is pulled in by half this amount.

Lid & base


Bulb bracket hub

Central disc for a lamp-holder bracket, joined to the base ring by spokes.


The lid and base are N-gon plates that sit inside the panes, flush with the rims unless inset. Each is one piece: a full-width section whose side walls follow the panes with the fit clearance, and a glass step on the inside of the lamp (on top of the base, under the lid).


Glass

Glass shape

The glass step is narrower than the full-width section by the glass thickness. Each sheet stands on the ledge where the step meets the full-width section, held between the pane and the step wall. It is cut as a trapezoid that follows the taper of the panes or, when the openings of the panes leave room for one, as a plain rectangle (as wide as the narrow end, with 3 mm of glass beside every opening); the indicator says which, and Rectangle is only offered when it fits. Every corner of a sheet stays 0.5 mm clear of the joint with the next pane and of the two ledges, so neighbouring sheets are at least 1 mm apart; the cutting sizes are rounded down to 0.1 mm.

Screws

per pane, per end — one screw sits in the middle; two or more run from corner hole to corner hole, evenly spaced

Distance from the outermost hole to the pane's side edge, on the outer face. Auto puts the corner holes as far from the side as from the rim, raised if the miter or the lid corner needs more room.

One size for every screw. Through holes (pane) are the size + 0.4 mm, pilot holes (lid, base) the size − 0.5 mm: M3 gives Ø 3.4 and Ø 2.5 mm.

Side screws go in square to each pane, centred in the full-width section's height: a through hole in the pane, a blind pilot hole in the lid/base edge.

Decoration

Pane decorator

No shapes yet.

Place circles, stars, motifs and more on the pane like shapes on a slide: move, resize, rotate, mirror and cut them. They sit on top of the presets below.


Quick presets

Crest above the top rim
None

Skirt below the bottom rim
None

Window opening shape
None

Ornaments are flat extensions of the pane: a crest above the top rim, a skirt below the bottom rim, and the window's opening shape. Any combination.

View

Part

Export

Binary STL, millimetres. One pane is face 0, mitered so identical copies meet. The orientation above applies to the pane. The lid and base export step up, with the outer face of their full-width section on the bed (the readouts say how each one lies). The glass template is one sheet, flat, with its measurements engraved into the top face for the glazier; it is not part of the whole lamp.

Settings

Save or share the whole configuration. Importing replaces every setting; out-of-range values are clamped and reported.

Readouts

Building…

Pane, decoration, lid, base, hub, screw and glass measurements

Pane outline

Corner coordinates in the export frame

          

How it works

The lamp is a frustum of an N-sided pyramid. Export pane STL writes one side as a plain trapezoid slab whose long edges are already mitered. Print N identical copies and they close into the lamp with no gaps.

Side miter is the bevel on each side edge, measured from the face perpendicular. A straight hexagon gives 30°, a square lamp 45°. Thickness grows inward from the outer face, so the outer trapezoid is always the exact frustum face.

Horizontal cut keeps the rims level; Square cut leaves the rims perpendicular to the pane. The window is a straight cut-through; turn it off to get a solid slab to carve up yourself.

The lid and base are N-gon slabs that sit inside the panes. Screws go in from the outside: each pane gets a through hole and the slab edge gets a blind pilot hole, both sized from the one screw size (M3 = 3). Print the lid and base as exported, step up; the pane STL carries the screw holes too.

Each plate is one piece with a glass step: the full-width section touches the side panes and takes the screws, and the step on the inside of the lamp (on top of the base, under the lid) is narrower by the glass thickness. Slide the glass sheets in between the panes and the step walls so they stand on the ledge. Set the full-width height and the step height of each plate separately; the readouts give the glass cutting sizes.

The decoration section adds ornaments cut from the pane itself: a crest above the top rim, a skirt below the bottom rim and a patterned window. Each zone has ten designs; use the arrows (or Left / Right when the control is focused) to cycle through them, 0 is none. The crest and skirt height set how far they rise and drop. They print as part of the pane, so the pane STL and the whole-lamp STL include them.

The pane decorator (View, Decorate, or Open decorator in the Decoration section) places free-form shapes on the pane the way you place shapes on a slide: drag to move, handles to resize and rotate, Cut to remove material (a round hole in the frame, say), Mirror twin to repeat a shape across the centre line. The 3D view beside it shows the whole lamp as you edit. Shapes apply on top of the crest, skirt and window presets and print as part of the pane, so the pane STL and the whole-lamp STL include them.

The bulb bracket hub is a disc in the base's centre hole, held by spokes, for a lamp-holder bracket; its hole takes the lamp nipple (10 mm standard).

In the export, +Y is toward the top of the lamp and the origin is the middle of the footprint. Outer face down puts the decorated face on the print bed.

Decoratorpane shapes

Palette

Click a shape to add it, or drag it onto the pane and let go where you want it.

Selected shape

Nothing selected. Click a shape on the pane, or hold Shift and drag a box round several.

Shape

Layers

    No shapes yet.

    Top layer first. Click to select (Shift or Ctrl/Cmd adds), drag a row to reorder. Later layers add or cut on top of earlier ones. The shapes of a group are listed under it.

    Checks

      No problems found.

      Shortcuts

      Drag a shape to move it. Handles resize (Shift keeps the proportions, Alt resizes from the centre); the round handle rotates (Shift snaps to 15°). Shapes snap to the centre line, the rims and each other; hold Alt while moving to bypass that.

      Shift or Ctrl/Cmd + click adds to the selection; Shift+drag (or Alt+drag) on empty space draws a selection box, and a plain drag there moves the view. Arrow keys nudge by 0.5 mm (Shift 5 mm). Delete removes. Ctrl/Cmd+D duplicates, Ctrl/Cmd+C, X and V copy, cut and paste, Ctrl/Cmd+Z undoes and Shift+Ctrl/Cmd+Z redoes (100 steps), Esc deselects, [ and ] send a shape back and forward.

      Group (Ctrl/Cmd+G) turns two or more selected shapes into one. Put a Cut shape in a group with an Add shape and the cut only removes material from the shapes in the group, so the pane under it stays whole; Ungroup (Shift+Ctrl/Cmd+G) gives the shapes back.

      Wheel or pinch zooms; drag the empty background (or Space+drag, or middle-drag) to move the view; 0 fits the pane. Shortcuts work while the canvas has the keyboard focus, not while you type in a field.